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2 April 2026

  • 13:5713:57, 2 April 2026 Potions (hist | edit) [969 bytes] Eck (talk | contribs) (Created page with "# Each potion is about a pint of liquid. # Potions are expensive, possibly rare, almost always intended to be stored indefinitely until needed. # As such, they are stored in glass bottles, occasionally with a distinctive shape, corked and waxed. # Losing more than 1/4 of the liquid renders the potion invalid. # No, you can't drink "just a little" to find out what it does or if it is poison or not. # Identifying a potion must be done with the Identify spell or with an Int...")

19 March 2026

  • 08:4808:48, 19 March 2026 Player Character Rules (hist | edit) [1,990 bytes] Eck (talk | contribs) (Created page with "== Race == Players are discouraged from creating characters that are not in the PHB: * Most NPCs would have seen at least one person of each PHB race, and perhaps only really know 3 or 4. This would of course change depending on whether they live in a large metropolitan city or a small village. * Life is hard and dangerous. A commoner encountering a monster race typically results in being maimed at best or killed at almost worst (there are surely worse fates than death)...")

17 March 2026

  • 06:4106:41, 17 March 2026 What to Expect (hist | edit) [3,025 bytes] Eck (talk | contribs) (Created page with "Playing a game I run, these are the principles that govern the game. == Trust == I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy. This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gamepla...")

14 March 2026

  • 21:2221:22, 14 March 2026 House Rules (hist | edit) [2,920 bytes] Eck (talk | contribs) (Created page with "A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity. Make a case for new rules you think up and they can be added. * Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP. * Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out...")