What to Expect

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Playing a game I run, these are the principles that govern the game.

Trust

I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.

This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice.

You should be comfortable with the idea that it is possible to contemplate something you do not agree with. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn't be able to expect to single-handedly take on the entirety of society to snuff it out.

Player Teamwork

You are here to play. Your characters need not take every quest hook, but it is expected that adventurers seek adventure. It's fine for a character to not be interested in something, but if your character isn't interested in anything at all, you're not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.

Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you're not cooperative? Character conflicts are expected to be resolved in character and in universe, please don't take it outside the game and don't take it personal.