House Rules

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A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.

Make a case for new rules you think up and they can be added.

  • Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP.
  • Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).
  • The following rolls are VOID:
    1. Rolls not requested by the DM (player rolls perception before prompted to do so)
    2. Misrolled combat (player performs an attack roll instead of a damage roll)
    3. Rolling out of turn, or rolling with invalid bonuses (Failure to add applicable bonuses DOES NOT VOID the roll. It's up to the player to remember what bonuses apply, and be able to justify if challenged)

Rejected House Rules

  • Natural 1 does not automatically fail skill checks
  • Natural 20 does not automatically succeed at skill checks