What to Expect: Difference between revisions
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Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you're not cooperative? Character conflicts are expected to be resolved in character and in universe, please don't take it outside the game and don't take it personal. | Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you're not cooperative? Character conflicts are expected to be resolved in character and in universe, please don't take it outside the game and don't take it personal. | ||
== Player Backstories == | |||
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character's backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible. | |||
Please limit the backstory to 500 words, and keep in mind it's easier to adapt a story with fewer specifics. | |||
Revision as of 06:49, 17 March 2026
Playing a game I run, these are the principles that govern the game.
Trust
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice.
You should be comfortable with the idea that it is possible to contemplate something you do not agree with. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn't be able to expect to single-handedly take on the entirety of society to snuff it out.
Player Teamwork
You are here to play. Your characters need not take every quest hook, but it is expected that adventurers seek adventure. It's fine for a character to not be interested in something, but if your character isn't interested in anything at all, you're not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you're not cooperative? Character conflicts are expected to be resolved in character and in universe, please don't take it outside the game and don't take it personal.
Player Backstories
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character's backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.
Please limit the backstory to 500 words, and keep in mind it's easier to adapt a story with fewer specifics.