What to Expect: Difference between revisions
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'''You should be comfortable with the idea that it is possible to contemplate something you do not agree with'''. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn't be able to expect to single-handedly take on the entirety of society to snuff it out. | '''You should be comfortable with the idea that it is possible to contemplate something you do not agree with'''. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn't be able to expect to single-handedly take on the entirety of society to snuff it out. | ||
== Edition == | |||
=== 5E === | |||
2014 rules are preferred. All players must agree to use 2024 rules before DM would consider a 2024 adventure. Characters may not mix and match editions as one version of monster stat blocks will be used. | |||
=== BECMI === | |||
TBD | |||
=== AD&D === | |||
TBD | |||
=== Paranoia === | |||
TBD | |||
=== Shadowrun === | |||
TBD | |||
== Player Characters == | |||
Player Characters with an evil alignment are not allowed, as quests are oriented towards defeating evil. | |||
== Player Teamwork == | == Player Teamwork == | ||
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Please limit the backstory to 500 words, and keep in mind it's easier to adapt a story with fewer specifics. | Please limit the backstory to 500 words, and keep in mind it's easier to adapt a story with fewer specifics. | ||
== On Balance == | |||
This is not a video game, and no-win scenarios are entirely possible. As your characters grow stronger, yes, choosing violence to deal with encounters becomes more viable, but even then comes with consequences. Your notoriety can be both as asset and a liability as they affect NPC opinions of you and their willingness to cooperate with you - or oppose you. | |||
Monsters will, in general, know what they are doing. Do not expect to get out of an arrest by telling the guard to look "over there", or that monsters will not be aware of their weaknesses and try to compensate for it. | |||
Latest revision as of 10:01, 27 March 2026
Playing a game I run, these are the principles that govern the game.
Trust
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice.
You should be comfortable with the idea that it is possible to contemplate something you do not agree with. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn't be able to expect to single-handedly take on the entirety of society to snuff it out.
Edition
5E
2014 rules are preferred. All players must agree to use 2024 rules before DM would consider a 2024 adventure. Characters may not mix and match editions as one version of monster stat blocks will be used.
BECMI
TBD
AD&D
TBD
Paranoia
TBD
Shadowrun
TBD
Player Characters
Player Characters with an evil alignment are not allowed, as quests are oriented towards defeating evil.
Player Teamwork
You are here to play. Your characters need not take every quest hook, but it is expected that adventurers seek adventure. It's fine for a character to not be interested in something, but if your character isn't interested in anything at all, you're not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you're not cooperative? Character conflicts are expected to be resolved in character and in universe, please don't take it outside the game and don't take it personal.
Player Backstories
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character's backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.
Please limit the backstory to 500 words, and keep in mind it's easier to adapt a story with fewer specifics.
On Balance
This is not a video game, and no-win scenarios are entirely possible. As your characters grow stronger, yes, choosing violence to deal with encounters becomes more viable, but even then comes with consequences. Your notoriety can be both as asset and a liability as they affect NPC opinions of you and their willingness to cooperate with you - or oppose you.
Monsters will, in general, know what they are doing. Do not expect to get out of an arrest by telling the guard to look "over there", or that monsters will not be aware of their weaknesses and try to compensate for it.