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	<id>https://wiki.ercnet.top/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eck</id>
	<title>RPG Rulings - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ercnet.top/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eck"/>
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	<updated>2026-04-05T19:55:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Category:Item_Rulings&amp;diff=48</id>
		<title>Category:Item Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Category:Item_Rulings&amp;diff=48"/>
		<updated>2026-04-02T20:59:30Z</updated>

		<summary type="html">&lt;p&gt;Eck: Created page with &amp;quot;Template for a new page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category_talk:Item_Rulings|Template for a new page]]&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Category_talk:Item_Rulings&amp;diff=47</id>
		<title>Category talk:Item Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Category_talk:Item_Rulings&amp;diff=47"/>
		<updated>2026-04-02T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;Eck: Created page with &amp;quot;Item Ruling Template:  #Create Page with Name of Item, or broad category of items.  Use the following format:  &amp;lt;pre&amp;gt; # 1st Ruling ## Example 1 ## Example 2 # Next Ruling ## Example 1, etc etc etc  Category:Item Rulings &amp;lt;/pre&amp;gt; Category:Templates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item Ruling Template:&lt;br /&gt;
&lt;br /&gt;
#Create Page with Name of Item, or broad category of items.&lt;br /&gt;
&lt;br /&gt;
Use the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# 1st Ruling&lt;br /&gt;
## Example 1&lt;br /&gt;
## Example 2&lt;br /&gt;
# Next Ruling&lt;br /&gt;
## Example 1, etc etc etc&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Rulings]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Potions&amp;diff=46</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Potions&amp;diff=46"/>
		<updated>2026-04-02T20:57:38Z</updated>

		<summary type="html">&lt;p&gt;Eck: Created page with &amp;quot;# Each potion is about a pint of liquid. # Potions are expensive, possibly rare, almost always intended to be stored indefinitely until needed. # As such, they are stored in glass bottles, occasionally with a distinctive shape, corked and waxed. # Losing more than 1/4 of the liquid renders the potion invalid. # No, you can&amp;#039;t drink &amp;quot;just a little&amp;quot; to find out what it does or if it is poison or not. # Identifying a potion must be done with the Identify spell or with an Int...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Each potion is about a pint of liquid.&lt;br /&gt;
# Potions are expensive, possibly rare, almost always intended to be stored indefinitely until needed.&lt;br /&gt;
# As such, they are stored in glass bottles, occasionally with a distinctive shape, corked and waxed.&lt;br /&gt;
# Losing more than 1/4 of the liquid renders the potion invalid.&lt;br /&gt;
# No, you can&#039;t drink &amp;quot;just a little&amp;quot; to find out what it does or if it is poison or not.&lt;br /&gt;
# Identifying a potion must be done with the Identify spell or with an Intelligence(Arcana) check.&lt;br /&gt;
# Potions do not routinely curse as part of their formulations, but a particular potion may be cursed.&lt;br /&gt;
# Selling sealed potions can be tricky to NPCs that are not sophisticated in handling potions.&lt;br /&gt;
# A potion may be consumed with a Bonus Action or an Action. When an Action is used, any dice used to determine amounts are maximized (ie. Potion of Healing will restore 2d4+2 HP if consumed as a Bonus Action, or 10 HP if consumed as an Action)&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Rulings]]&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=45</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=45"/>
		<updated>2026-04-02T20:48:15Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[What to Expect]]&lt;br /&gt;
&lt;br /&gt;
[[House Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Player Character Rules]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Spell_Rulings|Spell Rulings]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Item_Rulings|Item Rulings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=44</id>
		<title>House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=44"/>
		<updated>2026-04-02T13:01:37Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.&lt;br /&gt;
&lt;br /&gt;
Make a case for new rules you think up and they can be added.&lt;br /&gt;
&lt;br /&gt;
* Drinking a potion uses a Bonus Action. A potion may also be used as your Action, in which case any dice rolled will be maximized (ie. Healing Potion will recover 10 points).&lt;br /&gt;
* Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).&lt;br /&gt;
* Players may speak at any time combat, out loud and in general. But any conversation with a specific character will need to alternate between the turns of the involved parties. &lt;br /&gt;
* The following rolls are VOID:&lt;br /&gt;
*# Rolls not requested by the DM (player rolls perception before prompted to do so)&lt;br /&gt;
*# Misrolled combat (player performs an attack roll instead of a damage roll)&lt;br /&gt;
*# Rolling out of turn, or rolling with invalid bonuses (Failure to add applicable bonuses DOES NOT VOID the roll. It&#039;s up to the player to remember what bonuses apply, and be able to justify if challenged)&lt;br /&gt;
* Ammo is tracked. All ammo that is non-explosive and does not disappear is eligible for recovery. Your character must take the time to recover them and must be able to see / reach / find them.&lt;br /&gt;
*# Calculate the enemy adjustment number as below:&lt;br /&gt;
*#* 90% of spent, rounded down, for an encounter of fleshy bodies. Ex: 12 arrows used = 10 adjusted arrows. &lt;br /&gt;
*#* 30% of spent, rounded down, for an encounter of armored/bony opponents. Ex: 12 arrows used = 4 adjusted arrows.&lt;br /&gt;
*#* 10% of spent on enemies that were not felled. In general, arrows are not removed from the wounded on the battlefield so would travel with the escapee. Ex 12 arrows used = 1 adjusted arrow.&lt;br /&gt;
*# Multiply by the environment, higher numbers represent locations where is it easier to recover arrows that have not been irredeemably damaged.&lt;br /&gt;
*#* Natural, lush environments (plain, forest, road, dirt, beach, etc): 90% rounded down. Ex: 10 adjusted arrows = 9 recovered arrows.&lt;br /&gt;
*#* Urban, rocky environments (city, caves, street, stores, dungeons): 50% rounded down. Ex: 10 adjusted arrows = 5 recovered arrows.&lt;br /&gt;
* Inspiration&lt;br /&gt;
*# Inspiration may be used to force a reroll of any one die at any time for any reason. This includes damage dice, hit dice, encounter rolls, any table that was rolled for a material purpose like Wild Magic.&lt;br /&gt;
*# Players can use inspiration for rolls made for themselves, other players, NPCs, monsters, anything.&lt;br /&gt;
*# A player may volunteer to take adventure notes for any particular session. Upon completion, and sharing with the group, their character earns inspiration if they do not already have one.&lt;br /&gt;
&lt;br /&gt;
== Rejected House Rules ==&lt;br /&gt;
&lt;br /&gt;
* Natural 1 does not automatically fail skill checks&lt;br /&gt;
* Natural 20 does not automatically succeed at skill checks&lt;br /&gt;
* Natural 1 on combat rolls to not self-injure&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=43</id>
		<title>House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=43"/>
		<updated>2026-03-27T17:04:55Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.&lt;br /&gt;
&lt;br /&gt;
Make a case for new rules you think up and they can be added.&lt;br /&gt;
&lt;br /&gt;
* Drinking a potion uses a Bonus Action. A potion may also be used as your Action, in which case any dice rolled will be maximized (ie. Healing Potion will recover 10 points).&lt;br /&gt;
* Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).&lt;br /&gt;
* Players may speak at any time combat, out loud and in general. But any conversation with a specific character will need to alternate between the turns of the involved parties. &lt;br /&gt;
* The following rolls are VOID:&lt;br /&gt;
*# Rolls not requested by the DM (player rolls perception before prompted to do so)&lt;br /&gt;
*# Misrolled combat (player performs an attack roll instead of a damage roll)&lt;br /&gt;
*# Rolling out of turn, or rolling with invalid bonuses (Failure to add applicable bonuses DOES NOT VOID the roll. It&#039;s up to the player to remember what bonuses apply, and be able to justify if challenged)&lt;br /&gt;
* Ammo is tracked. All non-explosive ammo can be conditionally recovered:&lt;br /&gt;
*# Fleshy bodies: rate of 0.95 to 1 (roll d20, on ONE, the arrow is too damaged to reuse)&lt;br /&gt;
*# Non-fleshy / armored (or AC &amp;gt;= 19): rate of 0.05 to 1 (roll d20, on ONE, the arrow is somehow ok, and found on the floor)&lt;br /&gt;
*# Dodges/Misses, Natural Environment: roll d20, on rolls of character&#039;s DEX or lower, successful retrieval.&lt;br /&gt;
*# Dodges/Misses, Urban Environment: roll d20, on rolls of HALF character&#039;s DEX (round down) or lower, successful retrieval.&lt;br /&gt;
* Inspiration&lt;br /&gt;
*# Inspiration may be used to force a reroll of any one die at any time for any reason. This includes damage dice, hit dice, encounter rolls, any table that was rolled for a material purpose like Wild Magic.&lt;br /&gt;
*# Players can use inspiration for rolls made for themselves, other players, NPCs, monsters, anything.&lt;br /&gt;
*# A player may volunteer to take adventure notes for any particular session. Upon completion, and sharing with the group, their character earns inspiration if they do not already have one.&lt;br /&gt;
&lt;br /&gt;
== Rejected House Rules ==&lt;br /&gt;
&lt;br /&gt;
* Natural 1 does not automatically fail skill checks&lt;br /&gt;
* Natural 20 does not automatically succeed at skill checks&lt;br /&gt;
* Natural 1 on combat rolls to not self-injure&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=42</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=42"/>
		<updated>2026-03-27T17:01:05Z</updated>

		<summary type="html">&lt;p&gt;Eck: /* On Balance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Edition ==&lt;br /&gt;
=== 5E ===&lt;br /&gt;
2014 rules are preferred. All players must agree to use 2024 rules before DM would consider a 2024 adventure. Characters may not mix and match editions as one version of monster stat blocks will be used.&lt;br /&gt;
&lt;br /&gt;
=== BECMI ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== AD&amp;amp;D ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Paranoia ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Shadowrun ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Player Characters with an evil alignment are not allowed, as quests are oriented towards defeating evil.&lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. It&#039;s fine for a character to not be interested in something, but if your character isn&#039;t interested in anything at all, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;br /&gt;
&lt;br /&gt;
== Player Backstories ==&lt;br /&gt;
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character&#039;s backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.&lt;br /&gt;
&lt;br /&gt;
Please limit the backstory to 500 words, and keep in mind it&#039;s easier to adapt a story with fewer specifics.&lt;br /&gt;
&lt;br /&gt;
== On Balance ==&lt;br /&gt;
This is not a video game, and no-win scenarios are entirely possible. As your characters grow stronger, yes, choosing violence to deal with encounters becomes more viable, but even then comes with consequences. Your notoriety can be both as asset and a liability as they affect NPC opinions of you and their willingness to cooperate with you - or oppose you. &lt;br /&gt;
&lt;br /&gt;
Monsters will, in general, know what they are doing. Do not expect to get out of an arrest by telling the guard to look &amp;quot;over there&amp;quot;, or that monsters will not be aware of their weaknesses and try to compensate for it.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=41</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=41"/>
		<updated>2026-03-27T16:59:39Z</updated>

		<summary type="html">&lt;p&gt;Eck: /* 5E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Edition ==&lt;br /&gt;
=== 5E ===&lt;br /&gt;
2014 rules are preferred. All players must agree to use 2024 rules before DM would consider a 2024 adventure. Characters may not mix and match editions as one version of monster stat blocks will be used.&lt;br /&gt;
&lt;br /&gt;
=== BECMI ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== AD&amp;amp;D ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Paranoia ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Shadowrun ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Player Characters with an evil alignment are not allowed, as quests are oriented towards defeating evil.&lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. It&#039;s fine for a character to not be interested in something, but if your character isn&#039;t interested in anything at all, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;br /&gt;
&lt;br /&gt;
== Player Backstories ==&lt;br /&gt;
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character&#039;s backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.&lt;br /&gt;
&lt;br /&gt;
Please limit the backstory to 500 words, and keep in mind it&#039;s easier to adapt a story with fewer specifics.&lt;br /&gt;
&lt;br /&gt;
== On Balance ==&lt;br /&gt;
This is not a video game, and no-win scenarios are entirely possible. As your characters grow stronger, yes, choosing violence to deal with encounters becomes more viable, but even then comes with consequences. Your notoriety can be both as asset and a liability as they affect NPC opinions of you and their willingness to cooperate with you - or oppose you. &lt;br /&gt;
&lt;br /&gt;
Monsters will, in general, know what they are doing. Do not expect to get out of an arrest by telling the guard to look &amp;quot;over there&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=40</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=40"/>
		<updated>2026-03-25T18:09:42Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Edition ==&lt;br /&gt;
=== 5E ===&lt;br /&gt;
2014 rules are preferred. All players must agree to use 2024 rules before DM would consider a 2024 adventure. Characters may not mix and match editions.&lt;br /&gt;
&lt;br /&gt;
=== BECMI ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== AD&amp;amp;D ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Paranoia ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Shadowrun ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Player Characters with an evil alignment are not allowed, as quests are oriented towards defeating evil.&lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. It&#039;s fine for a character to not be interested in something, but if your character isn&#039;t interested in anything at all, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;br /&gt;
&lt;br /&gt;
== Player Backstories ==&lt;br /&gt;
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character&#039;s backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.&lt;br /&gt;
&lt;br /&gt;
Please limit the backstory to 500 words, and keep in mind it&#039;s easier to adapt a story with fewer specifics.&lt;br /&gt;
&lt;br /&gt;
== On Balance ==&lt;br /&gt;
This is not a video game, and no-win scenarios are entirely possible. As your characters grow stronger, yes, choosing violence to deal with encounters becomes more viable, but even then comes with consequences. Your notoriety can be both as asset and a liability as they affect NPC opinions of you and their willingness to cooperate with you - or oppose you. &lt;br /&gt;
&lt;br /&gt;
Monsters will, in general, know what they are doing. Do not expect to get out of an arrest by telling the guard to look &amp;quot;over there&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Category:Spell_Rulings&amp;diff=39</id>
		<title>Category:Spell Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Category:Spell_Rulings&amp;diff=39"/>
		<updated>2026-03-24T17:24:04Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Spellcasting Rules ==&lt;br /&gt;
* Spells that require line of sight still work through windows. They also work as sight bounces off mirrors, but the range may wind up less than expected due &amp;quot;detours&amp;quot; between mirrors.&lt;br /&gt;
* DM and players should, in general, simply declare a spell is being cast with the opposing side deciding whether or not to counter. Give a moment to consider Counterspell and, only after the decision to counter or not, does the spell and level get revealed.&lt;br /&gt;
&lt;br /&gt;
[[:Category_talk:Spell_Rulings|Template for a new page]]&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=38</id>
		<title>House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=38"/>
		<updated>2026-03-24T17:08:39Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.&lt;br /&gt;
&lt;br /&gt;
Make a case for new rules you think up and they can be added.&lt;br /&gt;
&lt;br /&gt;
* Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP.&lt;br /&gt;
* Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).&lt;br /&gt;
* Player&lt;br /&gt;
* The following rolls are VOID:&lt;br /&gt;
*# Rolls not requested by the DM (player rolls perception before prompted to do so)&lt;br /&gt;
*# Misrolled combat (player performs an attack roll instead of a damage roll)&lt;br /&gt;
*# Rolling out of turn, or rolling with invalid bonuses (Failure to add applicable bonuses DOES NOT VOID the roll. It&#039;s up to the player to remember what bonuses apply, and be able to justify if challenged)&lt;br /&gt;
* Ammo is tracked. All non-explosive ammo can be conditionally recovered:&lt;br /&gt;
*# Fleshy bodies: rate of 0.95 to 1 (roll d20, on ONE, the arrow is too damaged to reuse)&lt;br /&gt;
*# Non-fleshy / armored (or AC &amp;gt;= 19): rate of 0.05 to 1 (roll d20, on ONE, the arrow is somehow ok, and found on the floor)&lt;br /&gt;
*# Dodges/Misses, Natural Environment: roll d20, on rolls of character&#039;s DEX or lower, successful retrieval.&lt;br /&gt;
*# Dodges/Misses, Urban Environment: roll d20, on rolls of HALF character&#039;s DEX (round down) or lower, successful retrieval.&lt;br /&gt;
* Inspiration&lt;br /&gt;
*# Inspiration may be used to force a reroll of any one die at any time for any reason. This includes damage dice, hit dice, encounter rolls, any table that was rolled for a material purpose like Wild Magic.&lt;br /&gt;
*# Players can use inspiration for rolls made for themselves, other players, NPCs, monsters, anything.&lt;br /&gt;
*# A player may volunteer to take adventure notes for any particular session. Upon completion, and sharing with the group, their character earns inspiration if they do not already have one.&lt;br /&gt;
&lt;br /&gt;
== Rejected House Rules ==&lt;br /&gt;
&lt;br /&gt;
* Natural 1 does not automatically fail skill checks&lt;br /&gt;
* Natural 20 does not automatically succeed at skill checks&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Player_Character_Rules&amp;diff=37</id>
		<title>Player Character Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Player_Character_Rules&amp;diff=37"/>
		<updated>2026-03-19T15:49:17Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Race ==&lt;br /&gt;
Players are discouraged from creating characters that are not in the PHB:&lt;br /&gt;
&lt;br /&gt;
* Most NPCs would have seen at least one person of each PHB race, and perhaps only really know 3 or 4. This would of course change depending on whether they live in a large metropolitan city or a small village.&lt;br /&gt;
* Life is hard and dangerous. A commoner encountering a monster race typically results in being maimed at best or killed at almost worst (there are surely worse fates than death). This fear is not racism but pragmatic survival.&lt;br /&gt;
* A person of a wild and unknown race would be interpreted similarly to a modern person encountering an extra terrestrial today. &lt;br /&gt;
&lt;br /&gt;
Custom races can still be considered, with the understanding that the player character might find some encounters difficult. Formulas for calculating height, weight, and natural lifespan are &#039;&#039;&#039;required&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
All bonuses and abilities granted will require DM approval; as a general guideline, bonuses from using custom races may not:&lt;br /&gt;
* adjust experience gain&lt;br /&gt;
* be larger than Medium&lt;br /&gt;
* exceed +2 in any one attribute&#039;s adjustment&lt;br /&gt;
* exceed +4 total points for all attribute adjustments&lt;br /&gt;
* provide a feat or clone an existing feat&#039;s abilities&lt;br /&gt;
* provide unusual or exceptional immunities, resistances, or abilities beyond &amp;quot;normal&amp;quot;. See the PHB races for what is typical for non-humans.&lt;br /&gt;
* add extra movement options (fly/hover/swim) without significant downsides. (For example see &#039;&#039;Locathah Rising p.24&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Deity-based Casters ==&lt;br /&gt;
All characters who serve a deity are encouraged to use a pre-existing one from any sourcebook. Using a custom god is allowed provided:&lt;br /&gt;
* &amp;quot;in real life&amp;quot; references are avoided (religions, organizations, people)&lt;br /&gt;
* the god is not evil aligned&lt;br /&gt;
* must have an opposing god or significant non-deistic opposing force&lt;br /&gt;
* must be possible to leave the god&#039;s favor (less formally: a god cannot be wabi-sabi and roll with whatever, there must be actions that would anger them and cause the deity to forsake a follower)&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Player_Character_Rules&amp;diff=36</id>
		<title>Player Character Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Player_Character_Rules&amp;diff=36"/>
		<updated>2026-03-19T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;Eck: Created page with &amp;quot;== Race == Players are discouraged from creating characters that are not in the PHB:  * Most NPCs would have seen at least one person of each PHB race, and perhaps only really know 3 or 4. This would of course change depending on whether they live in a large metropolitan city or a small village. * Life is hard and dangerous. A commoner encountering a monster race typically results in being maimed at best or killed at almost worst (there are surely worse fates than death)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Race ==&lt;br /&gt;
Players are discouraged from creating characters that are not in the PHB:&lt;br /&gt;
&lt;br /&gt;
* Most NPCs would have seen at least one person of each PHB race, and perhaps only really know 3 or 4. This would of course change depending on whether they live in a large metropolitan city or a small village.&lt;br /&gt;
* Life is hard and dangerous. A commoner encountering a monster race typically results in being maimed at best or killed at almost worst (there are surely worse fates than death). This fear is not racism but pragmatic survival.&lt;br /&gt;
* A person of a wild and unknown race would be interpreted similarly to a modern person encountering an extra terrestrial today. &lt;br /&gt;
&lt;br /&gt;
Custom races can still be considered, with the understanding that the player character might find some encounters difficult. &lt;br /&gt;
&lt;br /&gt;
All bonuses and abilities granted will require DM approval; as a general guideline, bonuses from using custom races may not:&lt;br /&gt;
* adjust experience gain&lt;br /&gt;
* be larger than Medium&lt;br /&gt;
* exceed +2 in any one attribute&#039;s adjustment&lt;br /&gt;
* exceed +4 total points for all attribute adjustments&lt;br /&gt;
* provide a feat or clone an existing feat&#039;s abilities&lt;br /&gt;
* provide unusual or exceptional immunities, resistances, or abilities beyond &amp;quot;normal&amp;quot;. See the PHB races for what is typical for non-humans.&lt;br /&gt;
* add extra movement options (fly/hover/swim) without significant downsides. (For example see &#039;&#039;Locathah Rising p.24&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Deity-based Casters ==&lt;br /&gt;
All characters who serve a deity are encouraged to use a pre-existing one from any sourcebook. Using a custom god is allowed provided:&lt;br /&gt;
* &amp;quot;in real life&amp;quot; references are avoided (religions, organizations, people)&lt;br /&gt;
* the god is not evil aligned&lt;br /&gt;
* must have an opposing god or significant non-deistic opposing force&lt;br /&gt;
* must be possible to leave the god&#039;s favor (less formally: a god cannot be wabi-sabi and roll with whatever, there must be actions that would anger them and cause the deity to forsake a follower)&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=35</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=35"/>
		<updated>2026-03-19T12:50:56Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[What to Expect]]&lt;br /&gt;
&lt;br /&gt;
[[House Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Player Character Rules]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Spell_Rulings|Spell Rulings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=34</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=34"/>
		<updated>2026-03-19T12:35:11Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Player Characters with an evil alignment are not allowed, as quests are oriented towards defeating evil.&lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. It&#039;s fine for a character to not be interested in something, but if your character isn&#039;t interested in anything at all, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;br /&gt;
&lt;br /&gt;
== Player Backstories ==&lt;br /&gt;
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character&#039;s backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.&lt;br /&gt;
&lt;br /&gt;
Please limit the backstory to 500 words, and keep in mind it&#039;s easier to adapt a story with fewer specifics.&lt;br /&gt;
&lt;br /&gt;
== On Balance ==&lt;br /&gt;
This is not a video game, and no-win scenarios are entirely possible. As your characters grow stronger, yes, choosing violence to deal with encounters becomes more viable, but even then comes with consequences. Your notoriety can be both as asset and a liability as they affect NPC opinions of you and their willingness to cooperate with you - or oppose you. &lt;br /&gt;
&lt;br /&gt;
Monsters will, in general, know what they are doing. Do not expect to get out of an arrest by telling the guard to look &amp;quot;over there&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=33</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=33"/>
		<updated>2026-03-17T13:49:40Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. It&#039;s fine for a character to not be interested in something, but if your character isn&#039;t interested in anything at all, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;br /&gt;
&lt;br /&gt;
== Player Backstories ==&lt;br /&gt;
Not all backstories are suitable for exploring in an adventure. If you are constructing a character for a planned adventure, and really would like some of your character&#039;s backstory worked out, please do reach out. Not all accommodations are possible but some things may be possible.&lt;br /&gt;
&lt;br /&gt;
Please limit the backstory to 500 words, and keep in mind it&#039;s easier to adapt a story with fewer specifics.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=32</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=32"/>
		<updated>2026-03-17T13:42:13Z</updated>

		<summary type="html">&lt;p&gt;Eck: /* Player Teamwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. It&#039;s fine for a character to not be interested in something, but if your character isn&#039;t interested in anything at all, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=31</id>
		<title>What to Expect</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=What_to_Expect&amp;diff=31"/>
		<updated>2026-03-17T13:41:08Z</updated>

		<summary type="html">&lt;p&gt;Eck: Created page with &amp;quot;Playing a game I run, these are the principles that govern the game.  == Trust == I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.  This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gamepla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing a game I run, these are the principles that govern the game.&lt;br /&gt;
&lt;br /&gt;
== Trust ==&lt;br /&gt;
I ask that you trust me to show you a good time. A good time does not mean an easy time, or a totally comfortable time, or one free of conflict. Expect a challenge: both in tactical play, social encounters, and even your own values and philosophy.&lt;br /&gt;
&lt;br /&gt;
This turns away some, but I ask that you face the challenge, allow it to take you to uncomfortable places, for a payoff that emerge from gameplay through decisions and dice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You should be comfortable with the idea that it is possible to contemplate something you do not agree with&#039;&#039;&#039;. I do not run Disney worlds. For example, if you encounter a world containing slavery, while you have agency to try to set the world towards a motion to abolish it, you shouldn&#039;t be able to expect to single-handedly take on the entirety of society to snuff it out. &lt;br /&gt;
&lt;br /&gt;
== Player Teamwork ==&lt;br /&gt;
You are here to play. Your characters need not take every quest hook, but it is expected that &#039;&#039;&#039;adventurers seek adventure&#039;&#039;&#039;. If your character isn&#039;t interested in something, you&#039;re not going to have a good time. I cannot run an adventure where your character does not want to engage with the world.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to work together. Why are you traveling and risking your lives in support of each other if you&#039;re not cooperative? Character conflicts are expected to be resolved in character and in universe, please don&#039;t take it outside the game and don&#039;t take it personal.&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=30</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=30"/>
		<updated>2026-03-16T12:38:55Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[What to Expect]]&lt;br /&gt;
&lt;br /&gt;
[[House Rules]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Spell_Rulings|Spell Rulings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=29</id>
		<title>House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=29"/>
		<updated>2026-03-15T21:39:04Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.&lt;br /&gt;
&lt;br /&gt;
Make a case for new rules you think up and they can be added.&lt;br /&gt;
&lt;br /&gt;
* Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP.&lt;br /&gt;
* Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).&lt;br /&gt;
* The following rolls are VOID:&lt;br /&gt;
*# Rolls not requested by the DM (player rolls perception before prompted to do so)&lt;br /&gt;
*# Misrolled combat (player performs an attack roll instead of a damage roll)&lt;br /&gt;
*# Rolling out of turn, or rolling with invalid bonuses (Failure to add applicable bonuses DOES NOT VOID the roll. It&#039;s up to the player to remember what bonuses apply, and be able to justify if challenged)&lt;br /&gt;
* Ammo is tracked. All non-explosive ammo can be conditionally recovered:&lt;br /&gt;
*# Fleshy bodies: rate of 0.95 to 1 (roll d20, on ONE, the arrow is too damaged to reuse)&lt;br /&gt;
*# Non-fleshy (or AC &amp;gt;= 21): rate of 0.05 to 1 (roll d20, on ONE, the arrow is somehow ok, and found on the floor)&lt;br /&gt;
*# Dodges/Misses, Natural Environment: roll d20, on rolls of character&#039;s DEX or lower, successful retrieval.&lt;br /&gt;
*# Dodges/Misses, Urban Environment: roll d20, on rolls of HALF character&#039;s DEX (round down) or lower, successful retrieval.&lt;br /&gt;
&lt;br /&gt;
== Rejected House Rules ==&lt;br /&gt;
&lt;br /&gt;
* Natural 1 does not automatically fail skill checks&lt;br /&gt;
* Natural 20 does not automatically succeed at skill checks&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=28</id>
		<title>House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=28"/>
		<updated>2026-03-15T17:38:14Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.&lt;br /&gt;
&lt;br /&gt;
Make a case for new rules you think up and they can be added.&lt;br /&gt;
&lt;br /&gt;
* Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP.&lt;br /&gt;
* Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).&lt;br /&gt;
* The following rolls are VOID:&lt;br /&gt;
*# Rolls not requested by the DM (player rolls perception before prompted to do so)&lt;br /&gt;
*# Misrolled combat (player performs an attack roll instead of a damage roll)&lt;br /&gt;
*# Rolling out of turn, or rolling with invalid bonuses (Failure to add applicable bonuses DOES NOT VOID the roll. It&#039;s up to the player to remember what bonuses apply, and be able to justify if challenged)&lt;br /&gt;
&lt;br /&gt;
== Rejected House Rules ==&lt;br /&gt;
&lt;br /&gt;
* Natural 1 does not automatically fail skill checks&lt;br /&gt;
* Natural 20 does not automatically succeed at skill checks&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=27</id>
		<title>House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=House_Rules&amp;diff=27"/>
		<updated>2026-03-15T04:22:22Z</updated>

		<summary type="html">&lt;p&gt;Eck: Created page with &amp;quot;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.  Make a case for new rules you think up and they can be added.  * Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP. * Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of house rules in effect for the games I run, in no particular order. Some are common sense and just listed out for clarity.&lt;br /&gt;
&lt;br /&gt;
Make a case for new rules you think up and they can be added.&lt;br /&gt;
&lt;br /&gt;
* Drinking a healing potion uses a Bonus Action. A healing potion may also be used as your Action, in which case it will restore the maximum possible HP.&lt;br /&gt;
* Potions come in bottles and are dropped on use automatically. Players will not pick up bottles unless explicitly called out (which is a free action to interact with one mundane object).&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=26</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=26"/>
		<updated>2026-03-15T04:16:01Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[House Rules]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Spell_Rulings|Spell Rulings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
	<entry>
		<id>https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=25</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ercnet.top/index.php?title=Main_Page&amp;diff=25"/>
		<updated>2026-03-15T04:15:52Z</updated>

		<summary type="html">&lt;p&gt;Eck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[House Rules]]&lt;br /&gt;
[[:Category:Spell_Rulings|Spell Rulings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eck</name></author>
	</entry>
</feed>